Update

PUBG: Umfangreiches Update für Sanhok vorgestellt, Test startet diese Nacht

Die Entwickler von Playerunknown’s Battlegrounds stellen mit dem kommenden Update für die 4×4 Inselkarte viele Änderungen vor. Das Update ist auch das Update, welches der Karte erstmals den offiziellen Namen „Sanhok“ verleiht und den Codename „Savage“ beerdigt.

Der neue Test findet wie zuvor auf den Experimental Servern statt, zu denen ihr einen Key benötigt. Starten wird der neue Test am 11. Mai 2018 um 04:00 Uhr und endet am 14. Mai 2018 um 13:00 Uhr.

Gespielt werden kann auf NA, EU und AS Servern als Solo, Duo und Squad im TPP und FPP Modus.

Changenotes

Gameplay
  • We’ve applied the same weapon balance and item spawn changes from the current PUBG live servers
  • We’ve adjusted item spawn balance for Sanhok specifically:
    • Increased the overall item spawn amount
    • Adjusted the AR spawn balance in the world
      • Increased total amount of AR
        • Slightly decreased spawn ratio for M416, but the total amount spawned will remain similar to before
        • Increased spawn ratio for M16A4, AKM
    • Before boarding the plane, you can now throw apples (found in your inventory)
    • Changed Redzone rules
      • Generally, redzones will no longer appear inside the safe zone (white circle). There are some exceptions when the blue circle is too close to the white circle.
        • With this change, it becomes a bit more risky to play outside of the safe zone.

Vehicles
  • Added extra design variants for the Aquarail
  • Added spawn points for Aquarails and Motorbikes near the cave area
UI
  • Changed some area names:

Map changes
  • We’ve added four new areas and edit old areas:
Quarry
Quarry
Docks
Docks
Mongnai
Mongnai
Lakawi
Lakawi
Tambang
Tambang
Bhan
Bhan
Na Kham
Na Kham
Bootcamp
Bootcamp
Paradise Resort
Paradise Resort
Cave
Cave
Ruins
Ruins
Bug Fixes
  • Blood effects should now appear as intended
  • Certain FPS drop issues and sound issues have been resolved
  • Fixed an issue causing the “aim punch” effect to be too noticeable.
  • Certain invisible objects in buildings have been removed
  • The minimap now shows areas 200 meters away (instead of 100m)
Known Issues (Investigating)
  • Sometimes in FPP, if the player was vaulting at the time when the game starts, the player doesn’t get on board in the plane and instead flies straight to the final destination of the plane. (Yes, still)
  • When using the Death Cam, sometimes players disappear or weapons become invisible.
  • Sometimes in spectate mode or Death Cam, scopes are visible, but scope mesh isn’t.
  • Sometimes other players appear as zombies.
  • Sometimes the bluezone indicator on the minimap gets temporarily out of sync.

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