Update

PUBG: Update 7 erscheint in der kommenden Nacht

Es war bereits angekündigt, dass das siebte Update für Playerunknown’s Battlegrounds im Laufe dieser Woche veröffentlicht werden soll, sofern im Rahmen der Tests alles glatt verläuft. Auch, wenn die Teilnahme nach der Veröffentlichung des Spiels in der Vollversion drastisch zurückgegangen ist, haben die Entwickler die Tests abgeschlossen und werden Update 7 für PUBG bereits in der kommenden Nacht veröffentlichen.

Mit Update 7 für Playerunknown’s Battlegrounds führen die Entwickler neben einer Vielzahl von Optimierungen rund um die Performance für Clients und Server auch neue Features hinzu, wie zum Beispiel ein Emote-System, das neue Verhalten der Projektile, die nun auch Schaden durch die Fahrzeugkarosserie verursachen, sowie die Überarbeitung der Scopes und verschiedene Verbesserungen in der Lobby im Bezug auf Voice und Friendlist.

Veröffentlicht wird das Update in der kommenden Nacht zur gewohnten Zeit um 03:00 Uhr. Mit einher geht eine Wartung von ungefähr 3 Stunden.  Das vollständige Changelog zum morgigen Update findet ihr nachfolgend.

Changelog: PC 1.0 Update #7

Client optimization

  • Improved real-time response by reducing input lag
  • Mitigated the frame drop issue caused by the map loading process
  • Reduced burden on GPU by optimizing buildings in Erangel
  • Optimized the beginning and the end of effects
  • Optimized vehicle physics when driving under a certain speed

Server optimization

  • Optimized server network performance
  • Optimized vehicle physics when driving under a certain speed

Lobby

  • Added PUBG friends list
    • Up to 50 people can be added as PUBG friends
    • Players with PUBG accounts can search and add friends freely regardless of the platform they are using (including Steam, Mail.ru and DMM)
      • Friend list is a one-way follower concept, not a mutual acceptance between players
      • PUBG friends list is independent of the Steam friends list. You don’t have to be friends on Steam to be friends in PUBG
    • Up to 30 players you were recently in a team with will be shown on RECENT
  • Added main menu voice chat
    • You can chat with the players in your team while still in the main menu
    • When using the voice chat, a speaker icon will be displayed on the right of the player’s name

World

  • Made holes in the ceiling and floor of some high buildings, so that it is easier to move between different levels, to improve the gameplay experience on Miramar

Game play

  • Added 37 achievements on Steam (List)
  • Added emote system
    • 12 default emotes will be provided now, and more emotes will be added in the future
    • While holding the emote menu key (default is ~), emote can be activated by left-clicking the emote or hot key of emote you want to use

  • Fixed the blue blood effect being more visible than the red blood effect when player gets shot
  • Added material for crops, rubber, cloth, paper and cactus
    • When shooting or attacking with a melee weapon, the right effect for each material will be displayed
  • Changed the gun scope view to be more realistic
    • Expanded the field of view through the scope
    • Added a parallax effect when moving weapons fast
    • Added color, vignetting (darker edges), chromatic aberration (color difference caused by light refraction) and distortion effect on the edge of scopes

UX/UI

  • Redesigned the 9 vehicle status icons to work better with 4K resolution
  • Replaced the red cross icon with a red tire icon for a broken tire

Sound

  • Added a hit sound effect for crops, rubber, cloth, paper and cactus material

Bug Fixes

  • Fixed a square-shaped border on the sea that could be seen when flying in the airplane
  • Fixed an issue where a player could die instantly when vaulting and climbing
  • Improved problems where characters would get stuck or die during vaulting, and be able to look through walls.
  • Fixed some incorrect UI and in-game text
  • Improved problematic character animation where the character would move abnormally if multiple actions were performed in sequence
  • Fixed abnormal appearance of some clothes, such as costumes overlapping or missing
  • Adjusted the locations of items that would spawn in places that players cannot reach
  • Fixed an issue where the mouse sensitivity option could not be set to 59
  • Fixed an issue that allowed a character to crawl quickly through a certain combination of controls
  • Fixed the issue of overlapping footstep sounds in FPP mode
  • Improved an issue where three-wheeled motorbikes would suddenly flip whenever the server performance deteriorated
  • Fixed an issue where a player would have a slower falling speed when switching seats on a three-wheeled motorcycle mid-air
  • Fixed an issue where underwater bullet penetration effect was not being applied sometimes
  • Fixed an issue where a player was unable to cancel fueling up a vehicle, even though cancel was clicked
  • Fixed an issue where throwables that had already exploded mid-air would still make a popping sounds on the ground
  • Fixed an issue where sometimes a downed player was able to drive a vehicle
  • Fixed an issue where after reconnecting a vehicle was intermittently invisible or the character and camera were misaligned
  • Fixed an issue where the character of a player with a new account would not show up in the main menu when forming a team
  • Fixed an issue where the shadow of a character was too sharp regardless of the distance
  • Fixed an issue where when jumping out of the airplane, the character fell to a fixed position, no matter the flying direction
  • Fixed an issue where when player tried to ADS with scope attached weapon, some of the scope exterior parts were shown late
  • Fixed an issue where the adjusted zoom level in 8x scope reset after swapping to your other weapon(s)
  • Fixed an issue where the item quantity adjustment popup window displays automatically when picking up/discarding items from the Inventory screen
  • Fixed an issue where sometimes the lung capacity gauge was not in sync between being in the water and out of water

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